Critic #1: <Cindy>
She likes the first emulation because it tells what Playground is clearly by showing the overlapping area. However, for audience, it might be hard to know how playground could combine those two aspects, so maybe text explanation could help. Also the static of the graph does not look like the visual language model. Maybe more solid color would help. The second one looks good, the solid color matches both color model and visual language model.
Since the first emulation is very simple and will not need a huge amount of time of improve, I chose to revise my second version first. According to the feedback, I kept the solid color for diagram.
revisions:
Critic #2: <Sukhman>
She likes the second emulation because it is pretty self explanatory. Maybe more information in body text would help to explain the content. For the first one, the graph is not clear enough, she was confused what information it conveys. Some examples could help to explain the two kinds of game. The font could be changed too: same font for game categories, smaller text to explain and to add examples.
Although the diagram itself is self explanatory, I decided to add placeholder for body text for further explanation, so my second emulation could fit into the layout model better.
revisions:
Critic #3: <Isabelle>
She likes the second one because the flow is very clear, and the color matches with the color model. However, there is no diagram in the visual language model, so maybee try to emulate relationship in some similar ways as the visual language model. The first one looks a little bit simple, maybe more complex relationship is needed, or text explanation could help with it.
According to the feedback, the static of the diagram does not match with visual language model. After talking to the instructor, I decided try to use a "road" to visualize the route in diagram, because some "bicycle route" could match with playground theme, and also the thick lines in visual language model.
revisions:



Critic #1: <Yicheng>
Firstly, the road color is too solid. The dark gray is competing with the light green for trapezoids. Maybe change it to lighter gray in color model would help. The Stages or hierarchy are not clear enough, maybe try to add more levels or add a clearer start point.
According to this feedback, I changed some colors of the graph. I changed the road to lighter gray. Also, I replaced the starting point "login/signup" so that the hierarchy is more obvious.
revisions:
Critic #2: <Suraj>
Good Work, the roads make the visualization look much better. Few suggestions I have, the first one is to make the roads more rounded edges instead of sharp edges since that fits the visual model. The second one is to change the color of the trapezoids in the bottom because in the color model, there is no text placed on the light green color, so it is not a great fit on your model, perhaps change the color of the trapezoids to the dark gray on the color model.
According to this feedback, I firstly changed the roads more rounded edges so it matches the visual language model better. I also changed the trapezoids color so it fits into the color model better.
revisions:


Relationship Element & Critiques

Critic #3: <Andre>
Firstly, maybe add some graphs on the road, like a car, a kid, or a slide. Also, try to make the road more curve so it matches with the visual language model. Add Lines on top and bottom to match the layout model. The starter point of the diagram is not clear enough, so maybe add a clearer start point. Moreover, instead of road, maybe a slide would work better, the start point could be a kid slide down.
I made the road more curve by adding rounded corner. I also replaced the starting point so it shows clearer hierarchy, and the starting point is also more obvious. I did not changed the road into slide although it is a great idea, because personally I liked the road idea better. And I will use slide in other part of the poster.
revisions:
This emulation shows:
The relationship between Playground and other apps in the market: pure fun games and dry educational games. This is to infer that Playground is a combination of fun and education. I added body text to explain this part in my final infographic.
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How this element exploits the visual potential of relationships:
The overlapping shows that Playground includes different aspects in order to satisfy both children (fun game content) and parents (safe and educational content).
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How this element emulates the models:
(1) To emulate my color model I picked the main colors (green and orange) from my color model to encode the different types of application in the current market. I also added a hint of grey to match with the color model. The grey was used for Playground, which is the overlapping part.
(2) To emulate my visual language model I made the graphs all flat, using no shades, no rotating positions. It also has no strokes, as in the visual language model.
(3) To emulate my typography model I used the similar font "Arial Narrow" (bold). I also used the font size 11pt as the typography model.
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Sources/Credits: N/A


